At Que, we want children to move more, learn more and have fun while they are doing it. We use everyone's love of technology to create games that have a beneficial component. We now know that if you move while you are learning, your learning potential is increased and of course you get all the health benefits associated with moving (see the benefits section of this website).
Let's explain the Colors game and the Emotions game.
KOULE combines motion, sound and color to teach your child about color. Because your child is learning about colors in a full-bodied moving way their learning potential is increased. Lets look at the 'Grab It' level of the Colors game. KOULE asks your child "pick me up when I am... 'blue, red or some other color', then KOULE rolls around changing color. Your child has to chase KOULE and pick it up when it is the correct color (see the video of the Colors game). Being physically involved in the game increases your child's learning potential and gets your child moving.
KOULE combines motion, sound and color to teach about emotion. Learning about emotion in a full-bodied moving way increases learning potential. KOULE can teach about emotion without using the human face. Finally, there is a device that can teach about emotion in a way that those with autism can relate to. KOULE displays different emotions in full-bodied ways such as, using color: yellow for happy, blue for sad, flashing red for angry. KOULE uses motion to display emotion, such as, fast for happy, slow for sad and jerky for angry. Different sounds are also used such as, laughing & lively music for happy, crying & slow music for sad, and roaring & spiky music for angry. KOULE can even react to interaction by displaying different emotions. Hit KOULE and it may become sad or angry, stroke KOULE and it can become happy.