When combining fun with learning, exercise and even therapy there is no better way than KOULE games.
KOULE mixes children's love of technology with physical play.
KOULE's games allow your child to play by their selves with KOULE, play with friends and KOULE, or for you to join in on the fun.
With its extensive library, your child will never get bored with KOULE.
encourages learning -
encourages exercise -
encourages social interaction
encourages emotional well-being - autism-specific games - added functionality with smartphone
TOUCH & MOVEMENT with... SONGS, SOUND BITES, LIGHTS, CHASING it is all in Touch N Go.
This game involves touch and movement. By touching different zones on KOULE, you activate different sounds. You can load your own playlists or use the sound packages we have included (see below). KOULE rolls about either autonomously (by itself) or you can remote control it (see the 'Control Zone' image).
Your KOULE comes preloaded with 7 different sound/light packages (Naughty, Nice, Lively, Gentle, Nursery Rhymes and Classical).
You select the sound/light package you want to play. Each package comes with 3 different levels that activate automatically according to KOULE's speed (still, slow, fast). Each speed level contains 6 different sounds.
This makes a total of 18 sound/light combinations per package. Your child will race to touch KOULE when it is going fast to hear the different sounds it makes and see the different lights. But don't forget as with all KOULE games you have the ability to turn off sound/lights and control motion - the choice is always yours!
Press play for a sample of the different sounds that come with each package:
The gray areas on KOULE show the touch zones. Just like your iDevice they are invisible buttons. KOULE has touch zones on the top, side and bottom of the device. Touch these areas to activate the different sounds.
The image below shows the KOULE app for Touch N Go.
COLORS, MOVEMENT and LEARNING. This game can be used to learn about colors in English, Spanish or French. By combining movement with learning you can increase the potential to take in and retain the information. With your child moving they get two types of benefits: 1) all the normal benefits from exercising and 2) your child has an increased potential of learning about colors.
This game has 3 different levels:
CHASING, RUNNING, GRABBING and LEARNING about time, it is all in the Catch Me Game.
KOULE wants you to catch it. It will run away from you. This game has two levels:
A child chasing KOULE.
HAPPY, SAD and ANGRY learn about emotions in the Emotion Game. In this game you can physically see KOULE change emotions. KOULE expresses emotions by changing color, sounds and motion allowing you to see the emotion without the use of a face. Finally, it is possible to learn and teach about emotions in a full-bodied way.
NUMBERS, COUNTING and MOVING it is all in the counting game.
Use this game to learn about numbers in English, French or Spanish. Lift KOULE up and down to hear KOULE count 1, 2, 3 and so on. By combining movement with learning, you can increase the potential to take in and retain the information.
KOULE knows that you are lifting it up and down and counts along with you.
EXERCISE, MOVEMENT, FUN, COLORS, SOUNDS, CROSSING THE MIDLINE, it is all in the Midline Fun Game. This game focuses on exercising your child's midline coordination. Something every child needs. Bilateral Coordination is the art of using both sides of body together, like walking, holding a piece of paper still while drawing on it or even clapping. Some children avoid bilateral coordination. Midline fun encourages your child to cross their midline and exercise their bilateral coordination. Touch sensors know if your child is using both hands as they move KOULE, as a reward KOULE changes color or makes different sounds.
As the child lifts KOULE from one side to the other they cross their own MIDLINE and exercise their bilateral coordination. KOULE rewards them with colors and sounds.
TEAM FUN, COOPERATION, SOCIAL INTERACTION, COLORS and SOUNDS it is all in Rollie Pollie KOULE.
Players sit on the floor and roll KOULE to each other. When KOULE detects being caught by a player it rewards with colors, lights or sounds. KOULE can graduate through a color scheme, going from light blue to dark blue each time it is rolled and caught or KOULE can go from a low musical note to a high musical note as it is rolled and caught. It is an ideal way to encourage children to work/play in a team.
This simple game will teach your child about colors. Your child can easily use the touch sensing on KOULE to change the color that KOULE glows. Simply run your hands over KOULE to see it change color. Or use the Colorwheel App to change the color of KOULE. As your child runs their fingers over the colorwheel on the screen of your smart phone KOULE will glow the corresponding color. They will begin to associate that certain colors are close to each other on the colorwheel.
MOVEMENT, SOUND and COLOR all when it is time to get up. Use KOULE as your child's alarm clock. KOULE uses different effects to show your child when it is time to get up. KOULE can glow red when it is still bedtime and then glow green, play music and roll about when it is time to wake up.
(A smart phone is required to change the wake up time.)
SOCIAL INTERACTION, SOCIAL PLAY, LISTENING, WORD COMPREHENSION, it is all in KOULE Says. KOULE displays different movements, going fast, going slow, wobbling, going forward and backwards, when KOULE says "KOULE SAYS!" the children copy the action. KOULE also says "Dance, Lift your arms, Run on the spot, Crawl on the floor, Hold hands with a friend" and so on; this game builds social interaction, exercise and fun.
IMAGINARY PLAY, SOCIAL INTERACTION and CARING, it is all in KOULE Pet. KOULE displays different behaviors and sounds to act like either a cat or dog. To effect KOULE Pet’s behavior, rock it, stroke it, gently play with it or alternatively be rough with it. To get KOULE Pet to be a happy cat or dog with corresponding sounds, glowing lights and movements, play nicely. Hitting or being rough with your KOULE Pet will cause angry cat or dog sounds with flashing lights and spiky movements.
KOULE can interact with your current smartphone or tablet. Third-party developers will be able to leverage this feature and offer great new software to interact with KOULE on the Apple App Store, Google Play, and the KOULE website.
Following research work conducted by Dr. Tamie Salter in her Ph.D. thesis (Sensor-Based Recognition of Interaction Patterns Between Children and Mobile Robots), we at Que believe strongly in the possibility of the use of sensor play patterns as an extra tool for doctors when diagnosing autism. We believe there is the possibility for KOULE to record and analyze sensor data on-board itself, or for data to be stored and analyzed off line. This analysis can show different play patterns. Data from KOULE is analyzed to give results as to the types of play patterns that occurred.
This information can be used by medical experts along side their typical diagnosis methods. We believe it will give the medical expert another tool, to help apply objective numbers/data to the diagnosis procedure.
A real world example of a play pattern is: when comparing trials of KOULE with both typically developing children against those of children with autism, we have seen a marked difference in their play behavior. For instance, we have seen children with autism lift KOULE up in a vertical motion to their lips and then back down to the floor (multiple times in a row). This action has been made when KOULE has simply been rolling about and the game has not requested that KOULE be lifted. We have never seen this behavior in typically developing children. Lifting from the floor up to your mouth creates a unique sensor pattern (accelerometers measure a vertical lift). When we see typically developing children lift KOULE (outside of the game requesting it), it is to either; throw KOULE, stroke KOULE like a pet, or move KOULE to a different location. These actions do not create the same sensor patterns as the lifting to the mouth.
We understand that there needs to be a large amount of trials, collaboration with medical institutes and work for this to be successful, but you can be sure we are working on it.